VR/AR Stats (As of July 2017):

  • Worldwide revenues from VR and AR in 2017 will approach $14 Billion
  • Worldwide revenues from VR an AR will expload to $143 Billion by 2020
  • In the last two years, $3 Billion has been invested in VR and AR technologies
  • 273 Active Million Steam* Users
  • 200 Million ARKit** Apple devices
  • 25 Million VR capable PCs in homes already
  • 8 Million Samsung Gear VR headsets sold
  • 7 Million Google Cardboard Headsets sold
  • 1.8 Million PlayStation VR Headsets sold
  • 1.3 Million Oculus Rift/Vive PC-based headsets sold
  • 2000 VR Arcades Including 30 IMAX VR Locations by end of 2017

 

 *Steam is the largest gaming platform in the world

**ARKit is Apple's AR platform supporting iPhone 6S and up